--[[
Auctioneer - StatSimple
Version: 5.7.4568 (KillerKoala)
Revision: $Id: StatSimple.lua 4496 2009-10-08 22:15:46Z Nechckn $
URL: http://auctioneeraddon.com/

This is an addon for World of Warcraft that adds statistical history to the auction data that is collected
when the auction is scanned, so that you can easily determine what price
you will be able to sell an item for at auction or at a vendor whenever you
mouse-over an item in the game

License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.

Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit license to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
--]]
if not AucAdvanced then return end

local libType, libName = "Stat", "Simple"
local lib,parent,private = AucAdvanced.NewModule(libType, libName)
if not lib then return end

local print,decode,_,_,replicate,_,get,set,default,debugPrint,fill, _TRANS = AucAdvanced.GetModuleLocals()

local GetFaction = AucAdvanced.GetFaction

-- Eliminate some global lookups
local select = select
local sqrt = sqrt
local ipairs = ipairs
local unpack = unpack
local tinsert = table.insert
local assert = assert
local tonumber = tonumber
local pairs = pairs
local type,time,wipe,ceil = type,time,wipe,ceil
local concat=table.concat
local strsplit,strfind=strsplit,strfind
-- GLOBALS: AucAdvancedStatSimpleData


-- local reference to our saved stats table
local SSRealmData

function lib.CommandHandler(command, ...)
	local myFaction = GetFaction()
	if (command == "help") then
		print(_TRANS('SIMP_Help_SlashHelp1') ) --Help for Auctioneer Advanced - Simple
		local line = AucAdvanced.Config.GetCommandLead(libType, libName)
		print(line, "help}} - ".._TRANS('SIMP_Help_SlashHelp2') ) --this Simple help
		print(line, "clear}} - ".._TRANS('SIMP_Help_SlashHelp3'):format(myFaction) ) --clear current %s Simple price database
		print(line, "push}} - ".._TRANS('SIMP_Help_SlashHelp4'):format(myFaction) ) --force the %s Simple daily stats to archive (start a new day)
	elseif (command == "clear") then
		private.ClearData()
	elseif (command == "push") then
		print(_TRANS('SIMP_Help_SlashHelp6'):format(myFaction) ) --Archiving {{%s}} daily stats and starting a new day
		private.PushStats(myFaction)
	end
end

function lib.Processor(callbackType, ...)
	if (callbackType == "tooltip") then
		private.ProcessTooltip(...)
	elseif (callbackType == "config") then
		--Called when you should build your Configator tab.
		private.SetupConfigGui(...)
	end
end

lib.ScanProcessors = {}
function lib.ScanProcessors.create(operation, itemData, oldData)
	if not get("stat.simple.enable") then return end
	-- This function is responsible for processing and storing the stats after each scan
	-- Note: itemData gets reused over and over again, so do not make changes to it, or use
	-- it in places where you rely on it. Make a deep copy of it if you need it after this
	-- function returns.
	
	-- We're only interested in items with buyouts.
	local buyout = itemData.buyoutPrice
	if not buyout or buyout == 0 then return end
	local buyoutper = ceil(buyout/itemData.stackSize)
	
	-- In this case, we're only interested in the initial create, other
	-- Get the signature of this item and find it's stats.
	local itemType, itemId, property, factor = AucAdvanced.DecodeLink(itemData.link)
	if (factor ~= 0) then property = property.."x"..factor end
	
	local data = private.GetPriceData(GetFaction())
	if not data.daily[itemId] then data.daily[itemId] = "" end
	local stats = private.UnpackStats(data.daily[itemId])
	if not stats[property] then stats[property] = { 0, 0 , buyoutper } end
	if not stats[property][3] then stats[property][3] = buyoutper end
	stats[property][1] = stats[property][1] + buyout
	stats[property][2] = stats[property][2] + itemData.stackSize
	if stats[property][3] > buyoutper then stats[property][3] = buyoutper end
	data.daily[itemId] = private.PackStats(stats)
end


local dataset = {}

function lib.GetPrice(hyperlink, serverKey)
	if not get("stat.simple.enable") then return end
	
	local linkType,itemId,property,factor = AucAdvanced.DecodeLink(hyperlink)
	if (linkType ~= "item") then return end
	if (factor ~= 0) then property = property.."x"..factor end
	serverKey = serverKey or GetFaction()
	local data = private.GetPriceData(serverKey)
	
	local dayTotal, dayCount, dayAverage, minBuyout = 0,0,0,0
	local seenDays, seenCount, avg3, avg7, avg14, avgmins = 0,0,0,0,0,0
	-- Stddev calculations for market price
	local count=0	-- index into dataset[] (living static outside the function)
	local daysUsed =  0 -- used to keep running track of which daily averages we have
	
	
	if data.daily[itemId] then
		local stats = private.UnpackStats(data.daily[itemId])
		if stats[property] then
			dayTotal, dayCount, minBuyout = unpack(stats[property])
			dayAverage = dayTotal/dayCount
			if not minBuyout then minBuyout = 0 end
			-- Stddev calculations for market price
			count=count+1
			dataset[count] = dayAverage
			daysUsed = 1
		end
	end
	if data.means[itemId] then
		local stats = private.UnpackStats(data.means[itemId])
		if stats[property] then
			seenDays, seenCount, avg3, avg7, avg14, avgmins = unpack(stats[property])
			if not avgmins then avgmins = 0 end
			-- Stddev calculations for market price
			if seenDays >= 3 then
				for n = 1, 3-daysUsed do
					count=count+1
					dataset[count] = avg3
				end
				daysUsed = 3
			end
			if seenDays >= 7 then
				for n = 1, 7-daysUsed do
					count=count+1
					dataset[count] = avg7
				end
				daysUsed = 7
			end
			if seenDays >= 14 then
				for n = 1, 14-daysUsed do
					count=count+1
					dataset[count] = avg14
				end
				daysUsed = 14
			end
		end
	end
	local mean = 0
	if count > 0 then
		for n=1,count do
			mean=mean+dataset[n]
		end
		mean = mean/count
	end
	local variance = 0
	if count == 1 then
		variance = 0
	else
		for n=1,count do
			variance = variance + (mean - dataset[n])^2;
		end
		variance = sqrt(variance/(count-1))
	end
	
	return dayAverage, avg3, avg7, avg14, minBuyout, avgmins, false, dayTotal, dayCount, seenDays, seenCount, mean, variance
end

function lib.GetPriceColumns()
	return "Daily Avg", "3 Day Avg", "7 Day Avg", "14 Day Avg", "Min BO", "Avg MBO", false, "Daily Total", "Daily Count", "Seen Days", "Seen Count", "Mean", "StdDev"
end

local array = {}
function lib.GetPriceArray(hyperlink, serverKey)
	if not get("stat.simple.enable") then return end
	-- Clean out the old array
	wipe(array)
	
	-- Get our statistics
	local dayAverage, avg3, avg7, avg14, minBuyout, avgmins, _, dayTotal, dayCount, seenDays, seenCount, mean, stddev = lib.GetPrice(hyperlink, serverKey)
	
	--if nothing is returned, return nil
	if not dayCount then return end
	
	-- If reportsafe is on use the mean of all 14 day samples. Else use the "traditional" Simple values.
	if not get("stat.simple.reportsafe") then
		if (avg3 and seenDays > 3) or dayCount == 0 then
			array.price = avg3
		elseif dayCount > 0 then
			array.price = dayAverage
		end
	else
		array.price = mean
	end
	array.stddev = stddev
	array.seen = seenCount
	array.avgday = dayAverage
	array.avg3 = avg3
	array.avg7 = avg7
	array.avg14 = avg14
	array.mbo = minBuyout
	array.avgmins = avgmins
	array.daytotal = dayTotal
	array.daycount = dayCount
	array.seendays = seenDays
	
	-- Return a temporary array. Data in this array is
	-- only valid until this function is called again.
	return array
end

local bellCurve = AucAdvanced.API.GenerateBellCurve();
-- Gets the PDF curve for a given item. This curve indicates
-- the probability of an item's mean price. Uses an estimation
-- of the normally distributed bell curve by performing
-- calculations on the daily, 3-day, 7-day, and 14-day averages
-- stored by SIMP
-- @param hyperlink The item to generate the PDF curve for
-- @param serverKey The realm-faction key from which to look up the data
-- @return The PDF for the requested item, or nil if no data is available
-- @return The lower limit of meaningful data for the PDF (determined
-- as the mean minus 5 standard deviations)
-- @return The upper limit of meaningful data for the PDF (determined
-- as the mean plus 5 standard deviations)
function lib.GetItemPDF(hyperlink, serverKey)
	-- TODO: This is an estimate. Can we touch this up later? Especially the stddev==0 case
	
	if not get("stat.simple.enable") then return end
	-- Calculate the SE estimated standard deviation & mean
	local dayAverage, avg3, avg7, avg14, minBuyout, avgmins, _, dayTotal, dayCount, seenDays, seenCount, mean, stddev = lib.GetPrice(hyperlink, serverKey)
	
	if seenCount == 0 or stddev ~= stddev or mean ~= mean or not mean or mean == 0 then
		return ;                         -- No available data or cannot estimate
	end
	
	-- If the standard deviation is zero, we'll have some issues, so we'll estimate it by saying
	-- the std dev is 100% of the mean divided by square root of number of views
	if stddev == 0 then stddev = mean / sqrt(seenCount); end
	
	-- Calculate the lower and upper bounds as +/- 3 standard deviations
	local lower, upper = mean - 3*stddev, mean + 3*stddev;
	
	bellCurve:SetParameters(mean, stddev);
	return bellCurve, lower, upper;
end

function lib.OnLoad(addon)
	if SSRealmData then return end
	
	-- Set defaults
	default("stat.simple.tooltip", false)
	default("stat.simple.avg3", false)
	default("stat.simple.avg7", false)
	default("stat.simple.avg14", false)
	default("stat.simple.minbuyout", true)
	default("stat.simple.avgmins", true)
	default("stat.simple.quantmul", true)
	default("stat.simple.enable", true)
	default("stat.simple.reportsafe", false)
	
	-- Load and check data
	private.InitData()
end

function lib.ClearItem(hyperlink, serverKey)
	local linkType, itemID, property, factor = AucAdvanced.DecodeLink(hyperlink)
	if linkType ~= "item" then
		return
	end
	if (factor ~= 0) then property = property.."x"..factor end
	
	serverKey = serverKey or GetFaction ()
	local data = private.GetPriceData (serverKey)
	
	local cleareditem = false
	
	if data.daily[itemID] then
		local stats = private.UnpackStats (data.daily[itemID])
		if stats[property] then
			stats[property] = nil
			cleareditem = true
			data.daily[itemID] = private.PackStats (stats)
		end
	end
	
	if data.means[itemID] then
		local stats = private.UnpackStats (data.means[itemID])
		if stats[property] then
			stats[property] = nil
			cleareditem = true
			data.means[itemID] = private.PackStats (stats)
		end
	end
	
	if cleareditem then
		print(_TRANS('SIMP_Help_SlashHelpClearingData'):format(libType, hyperlink, serverKey)) --%s - Simple: clearing data for %s for {{%s}}
	end
end

function private.SetupConfigGui(gui)
	local id = gui:AddTab(lib.libName, lib.libType.." Modules" )
	
	gui:AddHelp(id, "what simple stats",
	_TRANS('SIMP_Help_SimpleStats') ,--What are simple stats?
	_TRANS('SIMP_Help_SimpleStatsAnswer')
	)--Simple stats are the numbers that are generated by the Simple module, the Simple module averages all of the prices for items that it sees and provides moving 3, 7, and 14 day averages.  It also provides daily minimum buyout along with a running average minimum buyout within 10% variance.
		
	--all options in here will be duplicated in the tooltip frame
	function private.addTooltipControls(id)
		gui:AddHelp(id, "what moving day average",
		_TRANS('SIMP_Help_MovingAverage') , --What does \'moving day average\' mean?
		_TRANS('SIMP_Help_MovingAverageAnswer') --Moving average means that it places more value on yesterday\'s moving averagethan today\'s average.  The determined amount is then used for tomorrow\'s moving average calculation.
		)
		
		gui:AddHelp(id, "how day average calculated",
		_TRANS('SIMP_Help_HowAveragesCalculated') , --How is the moving day averages calculated exactly?
		_TRANS('SIMP_Help_HowAveragesCalculatedAnswer') --Todays Moving Average is ((X-1)*YesterdaysMovingAverage + TodaysAverage) / X, where X is the number of days (3,7, or 14).
		)
		
		gui:AddHelp(id, "no day saved",
		_TRANS('SIMP_Help_NoDaySaved') ,--So you aren't saving a day-to-day average?
		_TRANS('SIMP_Help_NoDaySavedAnswer') )--No, that would not only take up space, but heavy calculations on each auction house scan, and this is only a simple model.
		
		gui:AddHelp(id, "minimum buyout",
		_TRANS('SIMP_Help_MinimumBuyout') ,--Why do I need to know minimum buyout?
		_TRANS('SIMP_Help_MinimumBuyoutAnswer')--While some items will sell very well at average within 2 days, others may sell only if it is the lowest price listed.  This was an easy calculation to do, so it was put in this module.
		)
		
		gui:AddHelp(id, "average minimum buyout",
		_TRANS('SIMP_Help_AverageMinimumBuyout') ,--What's the point in an average minimum buyout?
		_TRANS('SIMP_Help_AverageMinimumBuyoutAnswer')--This way you know how good a market is dealing.  If the MBO (minimum buyout) is bigger than the average MBO, then it\'s usually a good time to sell, and if the average MBO is greater than the MBO, then it\'s a good time to buy.
		)
		
		gui:AddHelp(id, "average minimum buyout variance",
		_TRANS('SIMP_Help_MinimumBuyoutVariance') ,--What\'s the \'10% variance\' mentioned earlier for?
		_TRANS('SIMP_Help_MinimumBuyoutVarianceAnswer')--If the current MBO is inside a 10% range of the running average, the current MBO is averaged in to the running average at 50% (normal).  If the current MBO is outside the 10% range, the current MBO will only be averaged in at a 12.5% rate.
		)
		
		gui:AddHelp(id, "why have variance",
		_TRANS('SIMP_Help_WhyVariance') ,--What\'s the point of a variance on minimum buyout?
		_TRANS('SIMP_Help_WhyVarianceAnswer') --Because some people put their items on the market for rediculous price (too low or too high), so this helps keep the average from getting out of hand.
		)
		
		gui:AddHelp(id, "why multiply stack size simple",
		_TRANS('SIMP_Help_WhyMultiplyStack') ,--Why have the option to multiply stack size?
		_TRANS('SIMP_Help_WhyMultiplyStackAnswer') --The original Stat-Simple multiplied by the stack size of the item, but some like dealing on a per-item basis.
		)
				
		gui:AddControl(id, "Header",     0,    _TRANS('SIMP_Interface_SimpleOptions') )--Simple options'
		gui:AddControl(id, "Note",       0, 1, nil, nil, " ")
		gui:AddControl(id, "Checkbox",   0, 1, "stat.simple.enable", _TRANS('SIMP_Interface_EnableSimpleStats') )--Enable Simple Stats
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_EnableSimpleStats') )--Allow Simple Stats to gather and return price data
		gui:AddControl(id, "Note",       0, 1, nil, nil, " ")
		
		gui:AddControl(id, "Checkbox",   0, 4, "stat.simple.tooltip", _TRANS('SIMP_Interface_Show') )--Show simple stats in the tooltips?
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_Show') )--Toggle display of stats from the Simple module on or off
		gui:AddControl(id, "Checkbox",   0, 6, "stat.simple.avg3", _TRANS('SIMP_Interface_Toggle3Day') )--Display Moving 3 Day Average
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_Toggle3Day') )--Toggle display of 3-Day average from the Simple module on or off
		gui:AddControl(id, "Checkbox",   0, 6, "stat.simple.avg7", _TRANS('SIMP_Interface_Toggle7Day') )--Display Moving 7 Day Average
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_Toggle7Day') )--Toggle display of 7-Day average from the Simple module on or off
		gui:AddControl(id, "Checkbox",   0, 6, "stat.simple.avg14", _TRANS('SIMP_Interface_Toggle14Day') )--Display Moving 14 Day Average
		gui:AddTip(id,_TRANS( 'SIMP_HelpTooltip_Toggle14Day') )--Toggle display of 14-Day average from the Simple module on or off
		gui:AddControl(id, "Checkbox",   0, 6, "stat.simple.minbuyout", _TRANS('SIMP_Interface_MinBuyout') )--Display Daily Minimum Buyout
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_MinBuyout') )--Toggle display of Minimum Buyout from the Simple module on or offMultiplies by current stack size if on
		gui:AddControl(id, "Checkbox",   0, 6, "stat.simple.avgmins", _TRANS('SIMP_Interface_MinBuyoutAverage') )--Display Average of Daily Minimum Buyouts
		gui:AddTip(id,_TRANS( 'SIMP_HelpTooltip_MinBuyoutAverage') )--Toggle display of Minimum Buyout average from the Simple module on or off
		gui:AddControl(id, "Note",       0, 1, nil, nil, " ")
		gui:AddControl(id, "Checkbox",   0, 4, "stat.simple.quantmul", _TRANS('SIMP_Interface_MultiplyStack') )--Multiply by stack size
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_MultiplyStack') )--Multiplies by current stack size if on
		gui:AddControl(id, "Checkbox",   0, 4, "stat.simple.reportsafe", _TRANS('SIMP_Interface_LongerAverage') )--Report safer prices for low volume items
		gui:AddTip(id, _TRANS('SIMP_HelpTooltip_LongerAverage') )--Returns longer averages (7-day, or even 14-day) for low-volume items
		gui:AddControl(id, "Note",       0, 1, nil, nil, " ")
	end
	--This is the Tooltip tab provided by aucadvnced so all tooltip configuration is in one place
	local tooltipID = AucAdvanced.Settings.Gui.tooltipID
	
	--now we create a duplicate of these in the tooltip frame
	private.addTooltipControls(id)
	if tooltipID then private.addTooltipControls(tooltipID) end
end

--[[ Local functions ]]--

function private.ProcessTooltip(tooltip, name, hyperlink, quality, quantity, cost)
	-- In this function, you are afforded the opportunity to add data to the tooltip should you so
	-- desire. You are passed a hyperlink, and it's up to you to determine whether or what you should
	-- display in the tooltip.
	
	if not get("stat.simple.tooltip") then return end
	
	if not quantity or quantity < 1 then quantity = 1 end
	if not get("stat.simple.quantmul") then quantity = 1 end
	
	local serverKey, realm, faction = GetFaction () -- realm/faction requested for anticipated changes to add cross-faction tooltips
	local dayAverage, avg3, avg7, avg14, minBuyout, avgmins, _, dayTotal, dayCount, seenDays, seenCount = lib.GetPrice(hyperlink, serverKey)
	local dispAvg3 = get("stat.simple.avg3")
	local dispAvg7 = get("stat.simple.avg7")
	local dispAvg14 = get("stat.simple.avg14")
	local dispMinB = get("stat.simple.minbuyout")
	local dispAvgMBO = get("stat.simple.avgmins")
	if (not dayAverage) then return end
	
	if (seenDays + dayCount > 0) then
		tooltip:AddLine(_TRANS('SIMP_Tooltip_SimplePrices') )--Simple prices:
		
		if (seenDays > 0) then
			if (dayCount>0) then seenDays = seenDays + 1 end
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_SeenNumberDays'):format(seenCount+dayCount, seenDays) ) --Seen {{%s}} over {{%s}} days:
			
		end
		if (seenDays > 6) and dispAvg14 then
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_14DayAverage') , avg14*quantity)--  14 day average
		end
		if (seenDays > 2) and dispAvg7 then
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_7DayAverage') , avg7*quantity) --  7 day average
		end
		if (seenDays > 0) and dispAvg3 then
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_3DayAverage') , avg3*quantity)--  3 day average
		end
		if (seenDays > 0) and (avgmins > 0) and dispAvgMBO then
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_AverageMBO') , avgmins*quantity)--  Average MBO
		end
		if (dayCount > 0) then
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_SeenToday'):format(dayCount) , dayAverage*quantity) --Seen {{%s}} today:
		end
		if (dayCount > 0) and (minBuyout > 0) and dispMinB then
			tooltip:AddLine("  ".._TRANS('SIMP_Tooltip_TodaysMBO') , minBuyout*quantity)-- Today's Min BO
		end
	end
end

-- This is a function which migrates the data from a daily average to the
-- Exponential Moving Averages over the 3, 7 and 14 day ranges.
function private.PushStats(serverKey)
	local dailyAvg
	
	local data = private.GetPriceData(serverKey)
	
	local pdata, fdata, temp
	for itemId, stats in pairs(data.daily) do
		if (itemId ~= "created") then
			pdata = private.UnpackStats(stats)
			fdata = private.UnpackStats(data.means[itemId] or "")
			for property, info in pairs(pdata) do
				dailyAvg = info[1] / info[2]
				if not info[3] then info[3] = 0 end
				if not fdata[property] then
					fdata[property] = {
					1,
					info[2],
					("%0.01f"):format(dailyAvg),
					("%0.01f"):format(dailyAvg),
					("%0.01f"):format(dailyAvg),
					("%0.01f"):format(info[3])
					}
				else
					fdata[property][1] = fdata[property][1] + 1
					fdata[property][2] = fdata[property][2] + info[2]
					fdata[property][3] = ("%0.01f"):format(((fdata[property][3] * 2) + dailyAvg)/3)
					fdata[property][4] = ("%0.01f"):format(((fdata[property][4] * 6) + dailyAvg)/7)
					fdata[property][5] = ("%0.01f"):format(((fdata[property][5] * 13) + dailyAvg)/14)
					if not fdata[property][6] then fdata[property][6] = 0 end
					temp = fdata[property][6]
					if temp < 1 then
						fdata[property][6] = info[3]
					else
						if info[3] ~= 0 then
							if temp < info[3] then
								if (temp*10/info[3]) < 9 then
									fdata[property][6] = ("%0.01f"):format((temp+info[3])/2)
								else
									fdata[property][6] = ("%0.01f"):format((temp*7+info[3])/8)
								end
							else
								if (info[3]*10/temp) < 9 then
									fdata[property][6] = ("%0.01f"):format((temp+info[3])/2)
								else
									fdata[property][6] = ("%0.01f"):format((temp*7+info[3])/8)
								end
							end
						end
					end
				end
			end
			data.means[itemId] = private.PackStats(fdata)
		end
	end
	data.daily = {created = time()}
end

function private.UnpackStatIter(data, ...)
	local c = select("#", ...)
	local v
	for i = 1, c do
		v = select(i, ...)
		local property, info = strsplit(":", v)
		property = tonumber(property) or property
		if (property and info) then
			data[property] = {strsplit(";", info)}
			local item
			for i=1, #data[property] do
				item = data[property][i]
				data[property][i] = tonumber(item) or item
			end
		end
	end
end

function private.UnpackStats(dataItem)
	local data = {}
	private.UnpackStatIter(data, strsplit(",", dataItem))
	return data
end

local tmp={}
function private.PackStats(data)
	local n=0
	for property, info in pairs(data) do
		n=n+1
		tmp[n]=property..":"..concat(info, ";")
	end
	return concat(tmp,",",1,n)
end

-- The following Functions are the routines used to access the permanent store data

function private.UpgradeDb()
	private.UpgradeDb = nil
	if type(AucAdvancedStatSimpleData) == "table" and AucAdvancedStatSimpleData.Version == "2.0" then return end
	
	local newSave = {Version = "2.0", RealmData = {}}
	
	-- Will only be run once per user account; however must run smoothly every time
	-- Can afford to perform extra type-checking for safety
	if type(AucAdvancedStatSimpleData) == "table" and AucAdvancedStatSimpleData.Version == "1.0" then
		-- perform upgrade from "1.0" to "2.0"
		for realm, realmData in pairs (AucAdvancedStatSimpleData.RealmData) do
			if type (realm) == "string" and type (realmData) == "table" then
				-- valid stats will only be stored in serverKeys which match realm
				local realmPattern = realm.."%-%u%l"
				for serverKey, data in pairs (realmData) do
					if type (serverKey) == "string" and type (data) == "table" and strfind (serverKey, realmPattern) then
						-- found a valid serverKey
						-- ensure all required subtables are present
						if type (data.means) ~= "table" then
							data.means = {}
						end
						if type (data.daily) ~= "table" then
							data.daily = {created = time()}
						elseif type (data.daily.created) ~= "number" then
							data.daily.created = time()
						end
						newSave.RealmData[serverKey] = data
					end
				end
			end
		end
	end
	AucAdvancedStatSimpleData = newSave
end

function private.ClearData(serverKey)
	serverKey = serverKey or GetFaction()
	if SSRealmData[serverKey] then
		print(_TRANS('SIMP_Interface_ClearingSimple').." {{"..serverKey.."}}") --Clearing Simple stats for
		SSRealmData[serverKey] = nil
	end
end

function private.GetPriceData(serverKey)
	local data = SSRealmData[serverKey]
	if not data then
		if type(serverKey) ~= "string" or not strfind (serverKey, ".%-%u%l") then
			error("Invalid serverKey passed to Stat-Simple")
		end
		data = {means = {}, daily = {created = time ()}}
		SSRealmData[serverKey] = data
	end
	return data
end

function private.InitData()
	private.InitData = nil
	
	-- Load data
	private.UpgradeDb()
	SSRealmData = AucAdvancedStatSimpleData.RealmData
	if not SSRealmData then
		SSRealmData = {} -- dummy value to avoid more errors - will not get saved
		error(SSRealmData, "Error loading or creating StatSimple database")
	end
	
	-- Note: database errors can occur if user tries to run an older version of StatSimple after the database is upgraded.
	for serverKey, data in pairs (SSRealmData) do
		if type(serverKey) ~= "string" or not strfind (serverKey, ".%-%u%l") then
			-- not a valid serverKey - remove it
			SSRealmData[serverKey] = nil
		else
			-- aggressive checks to strip out any data that is the wrong type
			for key, _ in pairs (data) do
				if key ~= "means" and key ~= "daily" then
					data[key] = nil
				end
			end
			if type(data.means) == "table" then
				for id, packed in pairs (data.means) do
					if type(id) ~= "number" or type(packed) ~= "string" then
						data.means[id] = nil
					end
				end
			else
				data.means = {}
			end
			if type(data.daily) == "table" then
				for id, packed in pairs (data.daily) do
					if id ~= "created" and (type(id) ~= "number" or type(packed) ~= "string") then
						data.daily[id] = nil
					end
				end
				if type(data.daily.created) ~= "number" then
					data.daily.created = time ()
				end
			else
				data.daily = {created = time()}
			end
			
			-- database maintenance
			if time() - data.daily.created > 3600*16 then
				-- This data is more than 16 hours old, we classify this as "yesterday's data"
				private.PushStats(serverKey)
			end
		end
	end
end


AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.7/Auc-Stat-Simple/StatSimple.lua $", "$Rev: 4496 $")
